
More posts you may like r/Frostpunk Join 15 days ago Welcome to Heat city. (2 gathering posts 1 coal thumpers output) so I’m sure on automaton should make similar output. That would theoretically allow us to grow Old World vegetables or fruits like Grain, Tomato, Potatoes, Corn, and maybe even Apples and Pumpkins. If you can’t afford the extra steam core you should use a coal thumper operated by workers and have the automation gather the coal directly.
FROSTPUNK AUTOMATON BUILD WINDOWS
If we want to be able grow other plants than just algae, mosses, and lichens, then we would need to set up a full-industrialized hothouse that has a completely sealed environment and thick glass windows that allow light to enter and keep the warmth inside and the cold outside.
FROSTPUNK AUTOMATON BUILD FULL
FROSTPUNK AUTOMATON BUILD UPGRADE
For example you could have an "ultimate" upgrade for an Automaton, what you could make only one of and it would change depending. You could go into this more deeply, and even change the tech tree depending which side you took.

Faith could focus on community, and people, making it more beneficial to have people doing the work. Like if you chose Order they could have more perks or work more efficiently, eg.:they can work next to people, but if you go with faith they bring hope down. If the game will have a division in the book of laws -> Orderįor me it sounds like the Automatons would fit with the Order section more, so if your choice between would affect them, would make them more interesting.

That means that using them with human doctors roughly evens out with automatons with the medical automaton upgrades. I do agree that sending the automatons to the colder areas is probably a better use of them, but medical automatons absolutely have a use case, especially if health is your biggest crunch and you can shuffle the people somewhere else.ĮDIT: Thanks u/InsertANameHeree, shrines and agitators don't actually work on automatons. This efficiency difference has even more of an impact if you chose overcrowding, since the extra rations efficiency isn't contributing to diminishing returns. With extra rations, shrines/speakers, etc, you could probably hit like 250% efficiency with the automaton, which translates to a 4.5 hr heal time (instead of 5.2 hrs with people and the same boosts). If you get all of the efficiency upgrades, medical automatons end up being more efficient than people (you can get them to 95% with techs and the automaton project, and I think that the second medical automaton tech nets you another 20% efficiency).
